1e

1e
Frequencycommon
Number appearing40-400
Armor class6
Move6
Hit dice1-1
% in lair50%
Treasure typeK (C)
Damage per attack1-6 or by weapon
Special attacksnone
Special defensesnone
Magic resistancestandard
Intelligenceaverage (low)
Alignmentlawful evil
SizeS (4' tall)
Terrain typesubterranean, hill
Morale8

Goblins are small humanoids with squat, hunched builds and yellow-orange to deep red skin. Wide flat faces, broad noses, and pointed ears mark them out; their eyes glint dull red or yellow-green in torchlight. They favor caves and warrens in hill country and the upper reaches of the underdark, where their colonies dig elaborate tunnels and fight near-constant inter-tribal feuds.

A goblin band is opportunistic and quick to retreat when outmatched, but ferocious in ambush. They prefer night raids on isolated farmsteads to pitched battle, and a tribe's reputation rests on its hoard far more than its martial skill.

Source: Original — Old School Gamers. Attribution: Old School Gamers. License: CC-BY-4.0.

5e

5e
Armor class15 (leather armor, shield)
Move30 ft.
Hit dice2d6
Damage per attackscimitar 1d6+2 slashing or shortbow 1d6+2 piercing
Special attacksNimble Escape: disengage or hide as bonus action
Intelligence10
Alignmentneutral evil
SizeSmall

A goblin in this rendering is a small, wiry humanoid the size of a young child, with rough orange-brown skin, oversized ears, and a mouth full of sharp teeth. They are fast — preternaturally so, slipping from cover to cover in melee — and they raid in packs from cave warrens and ruined fortifications.

A typical band is led by the strongest warrior; among the larger tribes goblin shamans wield rudimentary magic. They have a fractious relationship with hobgoblins and bugbears, often subjugated by the larger goblinoids.

Source: Original — Old School Gamers. Attribution: Old School Gamers. License: CC-BY-4.0.

shadowdark

shadowdark
Armor class12
Movenear
Hit dice1
Damage per attack1d6 weapon
Intelligencelow
Alignmentchaotic
Sizesmall
Morale5

In ShadowDark the goblin is one more wretched thing the darkness produces. Small, mean, fast in shadow, and given to ambush. A torch is the only reliable defence against them; in the dark of a warren they outnumber and outmaneuver every party that comes for their hoard.

Source: Original — Old School Gamers. Attribution: Old School Gamers. License: CC-BY-4.0.